METHODOLOGICAL MODEL OF APPLYING AUGMENTED REALITY AT READING LESSONS IN PRIMARY SCHOOL

Authors

  • S Palamar заступник директора з наукової роботи Педагогічного інституту Київського університету імені Бориса Грінченка, кандидат педагогічних наук, старший науковий співробітник https://orcid.org/0000-0001-6123-241X
  • L. Nezhyva професор кафедри початкової освіти Педагогічного інституту Київського університету імені Бориса Грінченка, доктор педагогічних наук, доцент https://orcid.org/0000-0001-9520-0694

DOI:

https://doi.org/10.28925/2311-2409.2020.34.1

Abstract

The article analyses the features of publications of works of art by Ukrainian and foreign writers accompanied by AR applications. The authors substantiate the relevance and outlined the prospects for the use of augmented reality books in reading lessons in primary school. The article demonstrates the possibilities of using AR-technology for the development of creative imagination, emotional intelligence, creative and figurative thinking. A methodical model of augmented reality application at Reading lessons in primary school has been developed. The main stages of this model are detailed: involvement; interaction; listening, reading and listening; research; creative work; evaluation. The main purpose of the proposed model is to involve the “digital generation” in reading activities, the formation of primary school students’ need to learn about the world through fiction. Theauthorshave developedanumber ofgametasks, duringwhichjuniorstudentshave theopportunity to explore the virtual world of the work of art in detail, as well as to interact with literary characters. This approach allows students to visually imagine the reality depicted by the writer, to approach the understanding of images, to learn more about the values, being in the virtual surface of the art world, which contributes to the creative imagination of students and the formation of their figurative thinking. The creative stage involves students expressing    their own attitude to what is read. Students are invited to think, compose simple texts about their thoughts, impressions, observations. Besides, on the basis of a work of art, students learn to fantasise: change the ending of the story or invent a new story with the hero of the work of art. The results of reading activities of junior students in the classroom with the use of augmented reality is proposed to evaluate the following criteria: motivational, emotional, active, and valuable. According to these criteria, the indicators are outlined. The results of the study, a survey of primary school teachers and students prove the effectiveness of the use of AR-applications and their benefits for enhancing the reading activities of students.

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References

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Nezhyva L., Palamar S., Lytvyn O. Perspectives on the Use of Augmented Reality within the Linguistic and Literary Field of Primary Education. Proceedings of the 3rd International Workshop on Augmented Reality in Education (AREdu 2020), Kryvyi Rih, Ukraine, May 13, 2020. CEUR Workshop Proceedings, 2020, № 2731, pp. 297–311.

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Bondarenko, O., Pakhomova, O., Lewoniewski, W. (2019). The Didactic Potential of Virtual Information Educational Environment as a Tool of Geography Students Training. In: Kiv, A. E., Shyshkina, M. P. (eds.) Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu 2019), Kryvyi Rih, Ukraine, March 22, 2019, CEUR-WS.org, pp. 13–23.

Chen, P., Liu, XL., Cheng, W., Huang, RH. (2017). A Review of Using Augmented Reality in Education from 2011 to 2016. In: International Conference on Smart Learning Environments (ICSLE), Tunis, September 2016. Innovations in Smart Learning: Lecture Notes in Educational Technology, pp. 13–18, Springer-Verlag, Singapore.

DOI:10.1007/978-981-10-2419-1_2

Chen, Yu-ching (2019). Effect of Mobile Augmented Reality on Learning Performance, Motivation, and Math Anxiety in a Math Course. Journal of Educational Computing Research, 2019, № 57 (7), pp. 1695–1722.

DOI:10.1177/0735633119854036

Збірник наукових праць № 34 (2) • 2020 р. ISSN 2311–2409 (Print) ISSN 2412–2009 (Online) 11

DOI: 10.28925/2311–2409.2020.34

Nezhyva, L., Palamar, S., Lytvyn, O. (2020). Perspectives on the Use of Augmented Reality within the Linguistic and Literary Field of Primary Education. Proceedings of the 3rd International Workshop on Augmented Reality in Education (AREdu 2020), Kryvyi Rih, Ukraine, May 13, 2020, CEUR Workshop Proceedings, 2020, № 2731, pp. 297–311.

Pellas, N., Fotaris, P., Kazanidis, I. (2019). Augmenting the Learning Experience in Primary and Secondary School Education: a systematic review of recent trends in augmented reality game-based learning. Virtual Reality, 2019, № 23(4), pp. 329–346.

DOI:10.1007/s10055-018-0347-2

Pochtoviuk, S., Vakaliuk, T., Pikilnyak, A. (2019). Possibilities of Application of Augmented Reality in Different Branches of Education. In: Kiv, A.E., Shyshkina, M. P. (eds.) Proceedings of the 2nd International Workshop on Augmented Reality in Education (AREdu 2019), Kryvyi Rih, Ukraine, March 22, 2019, CEUR- WS.org, pp. 92–106.

Saez-Lopez, J. M., Sevillano-Garcia, M. L., Pascual-Sevillano, M. A. (2019). Application of the Ubiquitous Game with Augmented Reality in Primary Education. Comunicar, 2019, № 27 (61), рр. 71–81.

DOI:10.3916/C61-2019-06

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Published

2021-01-22

How to Cite

Palamar , S., & Nezhyva, L. . (2021). METHODOLOGICAL MODEL OF APPLYING AUGMENTED REALITY AT READING LESSONS IN PRIMARY SCHOOL. Pedagogical Education: Theory and Practice. Psychology. Pedagogy, (34 (2), 6–13. https://doi.org/10.28925/2311-2409.2020.34.1

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Section

Applied aspects of vocational and pedagogical education